Difference between revisions of "DARPA IMMERSE"

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IMMERSE is a US military funded program to simulate social interactions using the Unity game engine. As described by Dr. [[Joshua Allen McCoy]]:<ref name="immerse_mccoy" />
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IMMERSE is a US military funded program to simulate social interactions using the Unity game engine. As described by Dr. [[Joshua Allen McCoy]]:<sup>[[#cite_note-immerse_mccoy-1|[1]]]</sup>
  
<blockquote>The goal of the project is to produce a game-based training environment that teaches people how interact as "good strangers" via practicing the skills necessary to have successful social interactions in unfamiliar languages and context. This will be accomplished via virtual dramatic scenarios, realized within the Unity game engine, in which the player interacts with computer-controlled autonomous characters in high-consequence social environments, learning how to quickly recognize and navigate the social interactions norms in these environments. We build upon the autonomous character and story management technologies successfully demonstrated in the interactive drama [[Façade]], and the social simulation system successfully demonstrated in the experimental game [[Prom Week]].</blockquote>
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<blockquote>The goal of the project is to produce a game-based training environment that teaches people how interact as &quot;good strangers&quot; via practicing the skills necessary to have successful social interactions in unfamiliar languages and context. This will be accomplished via virtual dramatic scenarios, realized within the Unity game engine, in which the player interacts with computer-controlled autonomous characters in high-consequence social environments, learning how to quickly recognize and navigate the social interactions norms in these environments. We build upon the autonomous character and story management technologies successfully demonstrated in the interactive drama [[Façade]], and the social simulation system successfully demonstrated in the experimental game [[Prom Week]].</blockquote>
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== Contents ==
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* [[#People|1 People]]
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** [[#UC_Santa_Cruz|1.1 UC Santa Cruz]]
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** [[#BBN_Technologies|1.2 BBN Technologies]]
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* [[#Organizations|2 Organizations]]
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* [[#Popido.27s_conspiracy_theory|3 Popido's conspiracy theory]]
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* [[#References|4 References]]
  
 
== People ==
 
== People ==
  
Five teams worked on IMMERSE.<ref name="immerse_job_opening" />
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Five teams worked on IMMERSE.<sup>[[#cite_note-immerse_job_opening-2|[2]]]</sup>
  
 
=== UC Santa Cruz ===
 
=== UC Santa Cruz ===
  
People at the [[Center for Games and Playable Media]] at [[University of California, Santa Cruz|UC Santa Cruz]]:
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People at the [[Center for Games and Playable Media]] at [[University_of_California,_Santa_Cruz|UC Santa Cruz]]:
  
* [[Dan Shapiro]] Project director <ref name="immerse_team"/>
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* [[Dan Shapiro]] Project director <sup>[[#cite_note-immerse_team-3|[3]]]</sup>
* [[Andrew Stern]] Games R&D <ref name="immerse_team"/>
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* [[Andrew Stern]] Games R&amp;D <sup>[[#cite_note-immerse_team-3|[3]]]</sup>
* [[Joshua Allen McCoy]] - postdoctorate <ref name="immerse_mccoy" /><ref name="immerse_team"/>
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* [[Joshua Allen McCoy]] - postdoctorate <sup>[[#cite_note-immerse_mccoy-1|[1]]][[#cite_note-immerse_team-3|[3]]]</sup>
* [[Reid Swanson]] - postdoctorate <ref name="immerse_team"/>
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* [[Reid Swanson]] - postdoctorate <sup>[[#cite_note-immerse_team-3|[3]]]</sup>
* [[Mike Treanor]] - Co-author of a paper on IMMERSE titled "Creating Playable Social Experiences through Whole-body Interaction with Virtual Characters" <ref name="treanor" />
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* [[Mike Treanor]] - Co-author of a paper on IMMERSE titled &quot;Creating Playable Social Experiences through Whole-body Interaction with Virtual Characters&quot; <sup>[[#cite_note-treanor-4|[4]]]</sup>
* [[Karen Tanenbaum]] - Assistant Project Scientist <ref name="immerse_tanenbaum" />
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* [[Karen Tanenbaum]] - Assistant Project Scientist <sup>[[#cite_note-immerse_tanenbaum-5|[5]]]</sup>
* Craig Reynolds - Developer <ref>http://www.linkedin.com/in/craigwreynolds</ref>
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* Craig Reynolds - Developer <sup>[[#cite_note-6|[6]]]</sup>
  
 
=== BBN Technologies ===
 
=== BBN Technologies ===
  
[[BBN Technologies]] is a wholly owned subsidiary of [[Raytheon]] <ref>http://www.spacedaily.com/reports/Raytheon_BBN_To_Develop_Game_Based_Training_Methods_and_Systems_to_Improve_Decision_Making_999.html</ref> located in Boston.<ref name="immerse_ferguson" />
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[[BBN Technologies]] is a wholly owned subsidiary of [[Raytheon]] <sup>[[#cite_note-7|[7]]]</sup> located in Boston.<sup>[[#cite_note-immerse_ferguson-8|[8]]]</sup>
  
* [[William Ferguson]] - lead scientist.<ref name="immerse_ferguson" />
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* [[William Ferguson]] - lead scientist.<sup>[[#cite_note-immerse_ferguson-8|[8]]]</sup>
  
 
== Organizations ==
 
== Organizations ==
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* [[DARPA Strategic Social Interaction Modules]]
 
* [[DARPA Strategic Social Interaction Modules]]
 
* [[American University Game Lab]]
 
* [[American University Game Lab]]
* [[University of California, Santa Cruz|UC Santa Cruz]] [[Center for Games and Playable Media]] [[Expressive Intelligence Studio]]
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* [[University_of_California,_Santa_Cruz|UC Santa Cruz]] [[Center for Games and Playable Media]] [[Expressive Intelligence Studio]]
  
 
== Popido's conspiracy theory ==
 
== Popido's conspiracy theory ==
  
[[Popido]] at the Escapist forums alleges that [[Zoe Quinn]]'s friends are funded by DARPA through the IMMERSE project, based on [[DiGRA]] having posted a job announcement for IMMERSE and [[Maya Kramer]] having attended [[DiGRA]].<ref name="popido_allegation">Popido, ''Let's see if I still know how to use this account.'', http://www.escapistmagazine.com/forums/read/18.858347-Zoe-Quinn-and-the-surrounding-controversy?page=443#21341130</ref>
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[[Popido]] at the Escapist forums alleges that [[Zoe Quinn]]'s friends are funded by DARPA through the IMMERSE project, based on [[DiGRA]] having posted a job announcement for IMMERSE and [[Maya Kramer]] having attended [[DiGRA]].<sup>[[#cite_note-popido_allegation-9|[9]]]</sup>
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[[Zoe Quinn|Zoe]] is friendly with [[Maya Kramer|Maya]] on Twitter.
  
: [[Zoe Quinn|Zoe]] is friendly with [[Maya Kramer|Maya]] on Twitter. 
+
Maya works as PR for [[Silverstring Media]].
  
: Maya works as PR for [[Silverstring Media]].
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An employee and an advisor of [[Silverstring Media]] attended the [[DiGRA]] conference.
  
: An employee and an advisor of [[Silverstring Media]] attended the [[DiGRA]] conference.
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Staff members of the IMMERSE Project have volunteered for [[DiGRA]].
  
: Staff members of the IMMERSE Project have volunteered for [[DiGRA]].
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The IMMERSE Project is funded by DARPA.
  
: The IMMERSE Project is funded by DARPA.
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<br />
  
  
 +
<br />
  
  
 
== References ==
 
== References ==
  
<references>
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<ol>
<ref name="immerse_mccoy">Joshua Allen McCoy, ''Me, Games and American University!'', http://users.soe.ucsc.edu/~mccoyjo/, accessed September 2, 2014</ref>
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<li><div id="cite_note-immerse_mccoy-1">
<ref name="immerse_tanenbaum">''Josh Tanenbaum & Karen Tanenbaum'', Pathfinders project, http://dtc-wsuv.org/wp/pathfinders/exhibit/josh-tanenbaum-karen-tanenbaum/, accessed September 2, 2014</ref>
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<ref name="immerse_ferguson">''Mindscapes and Socio-Cognitive Richness in Interactive Narrative: How I would have built Prom Week.'', http://www.soe.ucsc.edu/events/event/3067</ref>
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<ref name="treanor">Mike Treanor home page, September 20th, 2013, http://mtreanor.com/, accessed September 2, 2014</ref>
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<ref name="immerse_team">''IMMERSE Project'', http://games.soe.ucsc.edu/people/staff, accessed September 2, 2014</ref>
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</div>
<ref name="immerse_job_opening">''IMMERSE Project Job Opening'', UC Santa Cruz, Jan 17, 2012, http://games.soe.ucsc.edu/immerse-project-job-opening</ref>
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↑ <sup>[[#cite_ref-immerse_mccoy_1-0|a]]</sup> <sup>[[#cite_ref-immerse_mccoy_1-1|b]]</sup> Joshua Allen McCoy, ''Me, Games and American University!'', http://users.soe.ucsc.edu/~mccoyjo/, accessed September 2, 2014</li>
</references>
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<li><div id="cite_note-immerse_job_opening-2">
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 +
 
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</div>
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[[#cite_ref-immerse_job_opening_2-0|↑]] ''IMMERSE Project Job Opening'', UC Santa Cruz, Jan 17, 2012, http://games.soe.ucsc.edu/immerse-project-job-opening</li>
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<li><div id="cite_note-immerse_team-3">
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 +
 
 +
 
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</div>
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↑ <sup>[[#cite_ref-immerse_team_3-0|a]]</sup> <sup>[[#cite_ref-immerse_team_3-1|b]]</sup> <sup>[[#cite_ref-immerse_team_3-2|c]]</sup> <sup>[[#cite_ref-immerse_team_3-3|d]]</sup> ''IMMERSE Project'', http://games.soe.ucsc.edu/people/staff, accessed September 2, 2014</li>
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<li><div id="cite_note-treanor-4">
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 +
 
 +
 
 +
</div>
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[[#cite_ref-treanor_4-0|↑]] Mike Treanor home page, September 20th, 2013, http://mtreanor.com/, accessed September 2, 2014</li>
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<li><div id="cite_note-immerse_tanenbaum-5">
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 +
 
 +
 
 +
</div>
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[[#cite_ref-immerse_tanenbaum_5-0|↑]] ''Josh Tanenbaum &amp; Karen Tanenbaum'', Pathfinders project, http://dtc-wsuv.org/wp/pathfinders/exhibit/josh-tanenbaum-karen-tanenbaum/, accessed September 2, 2014</li>
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<li><div id="cite_note-6">
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 +
 
 +
 
 +
</div>
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[[#cite_ref-6|↑]] http://www.linkedin.com/in/craigwreynolds</li>
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<li><div id="cite_note-7">
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 +
 
 +
 
 +
</div>
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[[#cite_ref-7|↑]] http://www.spacedaily.com/reports/Raytheon_BBN_To_Develop_Game_Based_Training_Methods_and_Systems_to_Improve_Decision_Making_999.html</li>
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<li><div id="cite_note-immerse_ferguson-8">
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 +
 
 +
 
 +
</div>
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↑ <sup>[[#cite_ref-immerse_ferguson_8-0|a]]</sup> <sup>[[#cite_ref-immerse_ferguson_8-1|b]]</sup> ''Mindscapes and Socio-Cognitive Richness in Interactive Narrative: How I would have built Prom Week.'', http://www.soe.ucsc.edu/events/event/3067</li>
 +
<li><div id="cite_note-popido_allegation-9">
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 +
 
 +
 
 +
</div>
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[[#cite_ref-popido_allegation_9-0|↑]] Popido, ''Let's see if I still know how to use this account.'', http://www.escapistmagazine.com/forums/read/18.858347-Zoe-Quinn-and-the-surrounding-controversy?page=443#21341130</li></ol>
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[[Category:Organizations]]
 
[[Category:Organizations]]
[[Category:Outliers]]
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[[Category:Conspiracy Theories]]
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last modified on 3 December 2014, at 00:07.</li>

Latest revision as of 07:20, 4 September 2019

IMMERSE is a US military funded program to simulate social interactions using the Unity game engine. As described by Dr. Joshua Allen McCoy:[1]

The goal of the project is to produce a game-based training environment that teaches people how interact as "good strangers" via practicing the skills necessary to have successful social interactions in unfamiliar languages and context. This will be accomplished via virtual dramatic scenarios, realized within the Unity game engine, in which the player interacts with computer-controlled autonomous characters in high-consequence social environments, learning how to quickly recognize and navigate the social interactions norms in these environments. We build upon the autonomous character and story management technologies successfully demonstrated in the interactive drama Façade, and the social simulation system successfully demonstrated in the experimental game Prom Week.

Contents

People

Five teams worked on IMMERSE.[2]

UC Santa Cruz

People at the Center for Games and Playable Media at UC Santa Cruz:

BBN Technologies

BBN Technologies is a wholly owned subsidiary of Raytheon [7] located in Boston.[8]

Organizations

Popido's conspiracy theory

Popido at the Escapist forums alleges that Zoe Quinn's friends are funded by DARPA through the IMMERSE project, based on DiGRA having posted a job announcement for IMMERSE and Maya Kramer having attended DiGRA.[9]

Zoe is friendly with Maya on Twitter.

Maya works as PR for Silverstring Media.

An employee and an advisor of Silverstring Media attended the DiGRA conference.

Staff members of the IMMERSE Project have volunteered for DiGRA.

The IMMERSE Project is funded by DARPA.





References


  1. a b Joshua Allen McCoy, Me, Games and American University!, http://users.soe.ucsc.edu/~mccoyjo/, accessed September 2, 2014

  2. IMMERSE Project Job Opening, UC Santa Cruz, Jan 17, 2012, http://games.soe.ucsc.edu/immerse-project-job-opening

  3. a b c d IMMERSE Project, http://games.soe.ucsc.edu/people/staff, accessed September 2, 2014

  4. Mike Treanor home page, September 20th, 2013, http://mtreanor.com/, accessed September 2, 2014

  5. Josh Tanenbaum & Karen Tanenbaum, Pathfinders project, http://dtc-wsuv.org/wp/pathfinders/exhibit/josh-tanenbaum-karen-tanenbaum/, accessed September 2, 2014

  6. http://www.linkedin.com/in/craigwreynolds

  7. http://www.spacedaily.com/reports/Raytheon_BBN_To_Develop_Game_Based_Training_Methods_and_Systems_to_Improve_Decision_Making_999.html

  8. a b Mindscapes and Socio-Cognitive Richness in Interactive Narrative: How I would have built Prom Week., http://www.soe.ucsc.edu/events/event/3067

  9. Popido, Let's see if I still know how to use this account., http://www.escapistmagazine.com/forums/read/18.858347-Zoe-Quinn-and-the-surrounding-controversy?page=443#21341130
last modified on 3 December 2014, at 00:07.</li>