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  • ...ethical misconduct by industry professionals and promote fair and balanced video games media. **Attempts to ban or censor video games based on content
    12 KB (1,641 words) - 23:16, 20 April 2018
  • | type = Game Development ...eo game companies by creating some of the best-known and top-selling video game franchises, such as Mario, The Legend of Zelda and Pok√©mon.
    625 bytes (80 words) - 12:30, 28 February 2018
  • ...terms and conditions for developers equally, primarily, the developers and companies of Western games with similar 'adult content' didn't get similar death note Recently Steam started to send bunch of death-notes to developers, that the game must be censored until the end of the May, or their games will be forcefull
    10 KB (1,617 words) - 00:23, 24 May 2018
  • ...al behavior are malicious to gamers, so the letters are an appeal to these companies to protect the integrity of their product by severing ties to unethical med *[https://archive.today/kXX7y Misogynistic trolls drive feminist video game critic from her home]
    6 KB (787 words) - 05:12, 26 January 2018
  • [[Category:Video Game Companies]]
    646 bytes (91 words) - 04:48, 30 January 2018
  • ** [[#Game_News_HQ|4.46 Game News HQ]] ....au/7.30/content/2014/s4127293.htm GamerGate: facing misogyny in the video game world] (NOTE: this is a transcript)
    118 KB (13,225 words) - 17:18, 26 January 2018
  • ...sup> by University of Maryland alum Anastasia Salter about [[Zoe Quinn]]'s game [[Depression Quest]]. Salter uses [[Twine]] in her courses<sup>[[#cite_note ...ny has made her a key figure in advancing female equality within the video game industry.
    243 KB (34,068 words) - 18:26, 8 June 2020
  • Some of these companies operate in huge office complexes. If you're going to write a letter then yo * [[#Advertisers_.28individual_companies.29|1 Advertisers (individual companies)]]
    108 KB (15,800 words) - 09:55, 26 January 2018
  • Some of these companies operate in huge office complexes. If you're going to write a letter then yo == Advertisers (individual companies) ==
    103 KB (15,215 words) - 05:07, 26 January 2018
  • ...thical behavior are toxic to gamers, so the letters are an appeal to these companies to protect the integrity of their product by severing ties to unethical med
    8 KB (1,146 words) - 17:40, 26 January 2018
  • ...ers,) to ensure more positive industrial and artistic environments for the video games industry to thrive in. ...industrial realities, rather than using such as a platform to advance non-game related political or social ideologies.
    9 KB (1,327 words) - 05:41, 10 August 2019
  • ....au/7.30/content/2014/s4127293.htm GamerGate: facing misogyny in the video game world] (NOTE: this is a transcript) ...t/articles/2014/12/10/gamergate-women-gamers.html GamerGate: How the video game industry's culture war began]
    100 KB (11,198 words) - 05:10, 26 January 2018
  • ...e going now. If I could get some of these other folks to hop on stream and game sometimes, heh. They're nerds just like you and me and it can be intimidati | Calls out game journalists for not allowing fun in video games and inserting social issues for medium that was meant as escape/break
    10 KB (1,353 words) - 00:46, 18 September 2018
  • ...thical behavior are toxic to gamers, so the letters are an appeal to these companies to protect the integrity of their product by severing ties to unethical med * [https://archive.today/kXX7y Misogynistic trolls drive feminist video game critic from her home]
    6 KB (799 words) - 05:38, 10 August 2019
  • ...May 19, multiple tech news blogs, including AllThingsD, reported that both companies approved Yahoo's $1.1 billion acquisition of Tumblr. This was confirmed as ...blog, that she crossed the street to avoid two men, who are wearing video game shirts. Normally, seeing gamers means potential friends, conservation start
    4 KB (617 words) - 14:03, 8 May 2018
  • '''Destructoid''' is a video game-focused blog that was founded in March 2006 by Yanier Gonzalez.<sup>[[#cite ...regarding reporting on former Destructoid employees who now work for game companies.<sup>[[#cite_note-9|[9]]]</sup>
    8 KB (1,080 words) - 03:57, 15 March 2020
  • ...n it was discovered that he gave positive mentions about her and the Rebel Game Jam she was planning.<sup>[[#cite_note-1|[1]]][[#cite_note-2|[2]]]</sup> No ...continue to perform and associate themselves with such behavior, and these companies are free to draw their own conclusion on that matter, as is their right.
    26 KB (4,179 words) - 13:18, 13 February 2018
  • ...any of [[Phil_Fish|Phil Fish]] and [[Jason DeGroot]] and created the video game Fez. ...f_2012_awards-3|[3]]]</sup> [[ShortFatOtaku]]'s &quot;Indie-fensible&quot; video implies that the delay was timed to maximize profits for investors.<sup>[[#
    5 KB (728 words) - 04:10, 1 September 2019
  • .... When publicly available pictures <sup>[[#cite_note-10|[10]]]</sup> and a video <sup>[[#cite_note-11|[11]]]</sup> of Katherine Cross and the woman in the b ...ble cowardice of corporations in this moment" that Blizzard and other game companies are "lethargic" with reacting towards "Nazis, online harassment, misogyny,
    6 KB (933 words) - 00:24, 17 October 2019
  • ...way with it. If the ESRB got bigger, it could become mandatory (As in, all video gaming media must have an ESRB rating - No matter how small the studio). Th ...ant to keep it around so Mature label can be used in advertising), smaller companies would want the ESRB cheaper, and the (good) consumers would want the ESRB t
    6 KB (1,044 words) - 19:39, 9 April 2018

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